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Crafting Digital Worlds Through Innovation

We've been pushing the boundaries of 3D game design education since 2019, transforming creative visions into immersive digital experiences that captivate and inspire.

Our Journey Started With a Simple Question

Back in 2019, while working on a particularly challenging environmental design project, I found myself frustrated with the gap between traditional game design education and what the industry actually needed. Most courses taught theory, but real-world projects demanded something entirely different.

That's when LuviraPath was born – not from a business plan, but from genuine necessity. We started in a small office in Sint-Niklaas, with nothing more than a vision to bridge that educational gap and help aspiring designers master the craft through hands-on experience.

"The best way to learn 3D design isn't through textbooks – it's by getting your hands dirty with real projects that challenge your creative limits."

Today, we've helped over 800 students transform their creative ideas into professional-level game environments. Each success story reinforces why we chose this path, and honestly, it still gives me goosebumps when I see what our students create.

What Drives Us Every Day

Practical Learning Philosophy

We believe in learning by doing. Every course module includes real client projects, industry challenges, and collaborative work that mirrors what you'll face in professional studios. No theoretical fluff – just skills that matter.

Industry-Connected Education

Our curriculum evolves with the gaming industry because we maintain active partnerships with leading studios across Europe. When new techniques emerge, they're integrated into our programs within months, not years.

Personal Growth Focus

Technical skills are just the beginning. We mentor students in creative problem-solving, project management, and professional communication – the soft skills that separate good designers from exceptional ones.

Meet the Mind Behind LuviraPath

Marcus Devriendt

Lead Technical Director & Founder

With 12 years in the gaming industry, Marcus has worked on everything from indie passion projects to AAA blockbusters. His experience ranges from environment design at major European studios to technical consulting for emerging VR platforms.

What sets Marcus apart isn't just his technical expertise – it's his ability to break down complex concepts into digestible learning experiences. He's passionate about helping students discover their unique creative voice while mastering the technical foundations they need to succeed.

Advanced Modeling Real-time Rendering VR Development Technical Art Direction Industry Mentoring